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OTOTONARI is a pervasive game using ad-hoc network and generating sounds from the neighborhood and a number of handheld terminals in a certain area. The users can not only create sounds based on the proximity among the users in the real world but also share the generated sounds with other users who plays the game next. An experiment using this system revealed that listening to the generated sounds from the previous users made the present users change thier actions. OTOTONARI is the first pervasive game in Japan developed for Expo Aichi 2005 IT Experiments and has an unprecedented approach to store information in the real world.

Satoru Tokuhisa:Concept / Design
Yoshimasa Niwa, Kenji Iguchi, Sosuke Okubo and Tomoyuki Nezu:Programming

Demo

[Play] QuickTime, mpeg4, VGA

Photo
Journal

徳久悟,井口健司,大久保創介,丹羽善将,根津智幸,稲蔭正彦.
OTOTONARI:ユーザの協働行為と経験の保存に基づくPervasive Game.
情報処理学会論文誌「情報処理技術のフロンティア」特集号,Vol. 46, No.7, June, 2006.
[PDF](sorry, only japanease)

International Conference

Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage.
OTOTONARI: A Pervasive Game of Sound Composition based on Users’Collaboration.
Future Play 2006, London, Canada, 10-12 October, 2006.
[PDF]

Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage.
OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference.
Cyber Game 2006, Perth, Australia, 4-6 December, 2006.
[PDF]

Exhibition

愛知万博 2005, 愛知, 23 June and 8 July, 2005.