Publication

PhD Thesis

A Design Method for Creatio, Entertainment with Creation.
Keio University (Media and Governance), September, 2007.
[pdf] (sorry, only Japanese)

Refereed Articles

1. Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage.
OTOTONARI : A Pervasive Game Based on Collaboration and Storage of Users’ Experience.
Transactions of Information Processing Society of Japan,Vol.47, No.6, pp.1844-60, June, 2006.

2. Satoru Tokuhisa, Sosuke Okubo, Ken Suguro, Taku Kotabe and Masa Inakage.
MYSQ: An entertainment system based on content creation directly linked to communication.
ACM Computers In Entertainment (CIE), Volume 4, Issue 3, Article No.2, July 2006.

3. Satoru Tokuhisa and Masa Inakage.
Creation, Discovery and Transition: Discussion about Interaction Models to Design “Enjoyment” in Entertainment System.
Transactions of Information Processing Society of Japan ,Vol.48, No.3, pp.1097-112, June, 2007.

4. Masa Inakage,Atsuro Ueki,Satoru Tokuhisa,Yuichiro Katsumoto.
Designing Ubiquitous Content for Daily Lifestyle.
International Journal of Technology and Human Interaction, Vol. 5, Issue 1, pp. 35-40, 2009.

5. Satoru Tokuhisa, Takuji Tokiwa and Masa Inakage.
Adjustive Media: Design Method of Media Art /Entertainment with Feedback.
Cognitive Studies,Vol.17, No.3, pp.536-548, September, 2010.

6. Yuichiro Katsumoto, Daisuke Uriu, Satoru Tokuhisa, Naohito Okude, Masa Inakage
Design Methodology for Ubiquitous Content: AMAGATANA as a Case Study
The Journal of the Society for Art and Science,Vol.9, No.3, pp.111-118, September, 2010.

7. Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Yuichiro Katsumoto, Shuichi Ishibashi, Satoru Hasimoto, Atsuro Ueki and Masa Inakage.
Xtel: A Development Environment to Support Agile Prototyping of Ubiquitous Content
IEICE TRANSACTIONS on Information and Systems D, Vol.J93-D, No.10, pp.1809-1821.

8. Satoru Tokuhisa and Yusuke Kamiyama.
Personal, Physical, Social and Creative Contextual Design for Art Education: How to Achieve Fun in Art Education for Children.
ACM Computers In Entertainment (CIE), Volume 12 Issue 1, December, 2014.

9. Satoru Tokuhisa, Koichi Yoshino, Koichi Obata, Shizuko Endo, Karin Iwazaki, Minato Takeda, Mina Shibasaki, Youichi Kamiyama and Kouta Minamizawa.
A Service Design Practice using Special Exhibition “Map of Japan created by Ino Tadataka” at Tokyo National Museum and Museum Theater.
Transactions of the Virtual Reality Society of Japan, Vol.20, No.1, pp. 3-14, March, 2015.

10.Mina Shibasaki, Yeuneu Chang, Minato Takeda, Koichi Obata, Koichi Yoshino, Shizuko Endo, Satoru Tokuhisa, and Kouta Minamizawa.
Multi-user Pointing System for Supporting Personal Appreciative Experience in VR theater
Transactions of the Virtual Reality Society of Japan, Vol.20, No.4, pp.333-344, 2015.

11. Satoru Tokuhisa.
Designing and Practicing a Design Framework For Designing a BOP Product – Report of Fieldwork at Timor
Bulletin of Japanese Society for the Science of Design, Vol.62, No.4, pp.93-102, 2016

12. Ayako Ishiyama, Satoru Tokuhisa, Fusako Kusunoki, Shigenori Inagaki, Takao Terano.
A Self-Made Personal Explanation Aid of Learning Materials in a Museum for Naïve Developers.
International Journal on Advances in Intelligent Systems, Vol.9, No.1&2, pp.14-26, 2016.

13. Satoru Tokuhisa.
Designing a Model to adopt New Design Methods into Japanese Companies based on Analysis of Adoption Process of Design Thinking.
Bulletin of Japanese Society for the Science of Design Vol.65, No.4, pp.37-46, April 2019.

14. Satoru Tokuhisa.
UX Design Strategy for VUI Devices based on Usage Patterns in Everyday Life by Users of VUI Devices for Consumers.
The Transactions of Human Interface Society Vol.21, No.4, pp.349-358, October 2019.

15. Satoru Tokuhisa
Design Thinking in Large Companies and Design Consulting Firms in Japan.
Journal of Design Thinking Vol.1, No.2, pp.9-22, June 2021.

16. Satoru Tokuhisal & Tetsuro Morimoto
Service design method for both non-human and human actors: What kinds of jobs should be assigned to service robots?
Journal of Design Business and Society Vol.7, No.2, pp.141-163, October 2021.

Book

1. Satoru Tokuhisa.
Weaving Regional Innovations
NTT Publication Co., Ltd., 2018

Book Chapters

1. Masa Inakage, Satoru Tokuhisa and Eri Watanabe and Yu Uchida
Interaction Design for Ubiquitous Content.
The Art and Science of Interface and Interaction Design (Studies in Computational Intelligence)
Christa Sommerer, Lakhmi C. Jain and Laurent Mignonneau(eds.)
pp.105-115, Springer, 2008.

2. Keio University Ubiquitous Content Project
xtel: Interaction Design to Enrich Everyday Life.
AXIS, 2010.

3. Masa Inakage, Takahiro Arakawa, Kenji Iguchi, Yuichiro Katsumoto, Makoto Katsura, Takeshi Osawa, Satoru Tokuhisa, and Atsuro Ueki
Designing for Entertaining Everyday Experiences.
Art and Technology of Entertainment Computing and Communication
Adrian David Cheok
pp.255-269, Springer, 2010.

4. Satoru Tokuhisa, and Tetsuro Morimoto.
Design for Service with Robots in Elderly Care Facilities in Japan Focusing on Human to Human Interaction.
Plurality and Cultural Specificity of Service Design in East and South East Asia.
Jung-Joo Lee, Joon Sang Baek, and Eun Yu.
in print, Springer, 2023.

Magazines

1. Satoru Tokuhisa and Takuji Tokiwa.
A Design Method for BOP Users: Products for Social Innovation.
User Experience Magazine, Volume 10, Issue 2, May, 2011.

2. Satoru Tokuhisa.
Social Innovation in Timor-Leste.
Mita-hyoron, No.1146, p.51, June, 2011.

3. Satoru Tokuhisa.
The Vitality of Region where the Resources Weave – Design Thinking .
Kankyo Kaigi, 2019 Spring, March, 2019.

International Conferences (peer-reviewed, full-paper)

1. Satoru Tokuhisa, Taku Kotabe and Masa Inakage.
atMOS: Self Expression Movie Generating System for 3G Mobile Communication.
Third International Conference on Mobile and Ubiquitous Multimedia (MUM 2004),Maryland, US, 27-29 October, 2004.

2. Satoru Tokuhisa, Taku Kotabe and Masa Inakage.
Enhanced Entertaining Experience For Creative LBE with atMOS System.
10th International Conference on Virtual Systems and Multimedia (VSMM 2004), pp.450-459, Ogaki City, Gifu, Japan, 17-19 November, 2004.

3. Satoru Tokuhisa and Masa Inakage.
Sensible Node: Network-Based General Purpose Architecture Module that Reflects Environment.
2nd International Conference on Intelligent Environment National Technical University of Athens (IE 2006), Vol.2, pp.175-184, Athens, Greece, 5-6 July, 2006.

4. Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage.
OTOTONARI: A Pervasive Game of Sound Composition based on Users’Collaboration.
The International Academic Conference on the Future of Game Design and Technology (Future Play 2006), London, Canada, 10-12 October, 2006.

5. Satoru Tokuhisa, Kenji Iguchi, Sosuke Okubo, Yoshimasa Niwa, Tomoyuki Nezu and Masa Inakage.
OTOTONARI: Mobile Ad Hoc Pervasive Game that develops a regional difference.
International conference on Game research and development (Cyber Game 2006), pp.155-162, Perth, Australia, 4-6 December, 2006.

6. Yoshimasa Niwa, Satoru Tokuhisa and Masa Inakage.
Talktic: The Contents Development Environment for Pervasive Computing
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2008), pp.34-41, Yokohama, Japan, 1-3 December, 2008.

7. Satoru Tokuhisa.
Nervixxx: A Video Performance System with Neural Interfaces.
IEEE The Second International Conferences on Advances in Computer-Human Interactions(ACHI 2009), pp.156-163, Cancun, Mexico, 1-7 February, 2009.

8. Satoru Tokuhisa, Takaaki Ishizawa, Yoshimasa Niwa, Kenji Kasuya, Atsuro Ueki, Sho Hashimoto, Kazuhiko Koriyama and Masa Inakage.
xtel: A Development Environment to Support Rapid Prototyping of “Ubiquitous Content”.
Tangible and Embedded Interaction 2009 (TEI 2009), pp.323-330, Cambridge, UK, 16-18 February, 2009.

9. Satoru Tokuhisa.
Aequorin: Design of a System for Reduction of the User’s Stress in One Day.
International Workshop on Sensing and Acting in Ubiquitous Environments (SEACUBE 2009), St.-Petersburg, Russia, 12 October, 2009.

10. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami and Naohito Okude.
panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts.
Conference on Human Factors in Computing Systems 2012 (CHI 2012), pp.129-138, Austin, US, 5-10 May, 2012.

11. Yuichiro Katsumoto, Satoru Tokuhisa and Masa Inakage.
Ninja Track: Design of Electronic Toy 
Variable in Shape and Flexibility.
Seventh International Conference on Tangible, Embedded and Embodied Interaction (TEI 2013), pp.17-24, Barcelona, Spain, 10-13 February, 2013.

12. Satoru Tokuhisa, Kensuke Fujishiro, Takashi Kimura and Atsuro Ueki.
Designing a Multi-Stakeholder Satisfaction Service for Group-Based Social Gift Purchase.
International Association of Societies of Design Research (IASDR 2013), Tokyo, Japan, 26-30 August, 2013.

13. Satoru Tokuhisa
ICT4D Design Patterns for Common Language in ICT Ecosystems.
OUI-ITD 2013, Cape Town, Republic of South Africa, 2-6 December, 2013.

14. Ayako Ishiyama, Satoru Tokuhisa, Fusako Kusunoki, Shigenori Inagaki, Takao Terano.
A Self-Made Personal Explanation Aid for Museum Visitors.
CONTENT 2015, Nice, France, 22 – 27 March, 2015.

15. Koichi Yoshino, Koichi Obata, and Satoru Tokuhisa.
FLIPPIN’ : Exploring a Paper-based Book UI Design in a Public Space.
Conference on Human Factors in Computing Systems 2017 (CHI 2017), pp.1508-1517, Denver, US, 6-11 May, 2017.

16. Satoru Tokuhisa.
The Coconut Innovation framework: An innovation framework focusing on resources.
ServDes 2018, pp.696-712, Milano, Italy, 18-20 June, 2018.

International Conferences (peer-reviewed, short-paper)

1. Taku Kotabe, Satoru Tokuhisa, Ken suguro and Masa Inakage.
atMOS – Self Package Movie.
Siggraph 2003 Emerging Technologies,
San Diego, CA, U.S.A., 27-31 July, 2003.

2. Satoru Tokuhisa, Alice Ding and Masa Inakage.
Tri-Story as Intuitive Cinema: Interactive Storytelling based on Physical Action for Multi Screen.
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), pp.314-317, Valencia, Spain, 15-17 June, 2005.

3. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage.
Suirin.
Siggraph 2005 Emerging Technologies, Article No.22, Los-Angels, US, 31 July – 4 August, 2005.

4. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage.
re-acT-able pH [polyphony * Heredity].
1st International Conference on Digital Interactive Media Entertainment & Arts (DIME 2006), Bangkok, Thailand, 25-27 October, 2006.

5. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage.
rhythmism: A VJ Performance System with Maracas based Devices
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2007), pp.204-207, Salzburg, Austria, 13-15 June, 2007.

6. Satoru Tokuhisa.
Nervixxx: An Introduction of Biosignal to Live Video Performance.
Siggraph Asia 2008 Sketch, Singapore, 10-13 December, 2008.

7. Satoru Tokuhisa and Yusuke Kamiyama.
The World is Canvas: A Coloring Application for Children based on Physical Interaction.
International Conference on Interaction Design and Children (IDC 2010), pp.315-318, Barcelona, Spain, 9-12 June, 2010.

8. Satoru Tokuhisa and Yusuke Kamiyama.
The World is Canvas: A Painting Application for Children based on the Social Constructivism System.
Create10 – The interaction design conference, Edinburgh, UK, 30 June – 2 July, 2010.

9. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude.
Experience “panavi,”: challenge to master professional culinary arts.
In Extended Abstracts on Human Factors in Computing Systems (pp. 1445–1446), Austin, US, 5-10 May, 2012.

International Conferences (peer-reviewed, poster)

1. Takuji Tokiwa, Satoru Tokuhisa, Yuka Honna, Chieko Shinozaki, Fusako Kusunoki, Takuichi Nishimura, and Toru Iwatake.
Surround CoBIT: A method for presenting auditory information as a virtual acoustic field.
4th International Workshop on Smart Appliances and Wearable Computing (IWSAWC2004), Tokyo, Japan, March, 2004.

2. Yu Ebihara, Chihiro Kondo, Maki Sugimoto, Satoru Tokuhisa, Takuji Tokiwa, Kentaro Harada, Hiroaki Miyasho, Toshitugu Yasaka, Anusha Withana, Masa Inakage.
A public display system that uses dynamic composition of digital images and sounds by analyzing related KANSEI information.
Siggraph Asia Poster, Seoul, 15-18 December, 2010.

3. Fujimura, Noriyuki, Masa Inakage, Hideki Sunahara, Satoru Tokuhisa, Atsuro Ueki, Masato Yamanouchi
Openlight: a concept of urban lighting to make urbanites aware of each other.
Ubicomp 2013, pp. 17-20, Zurich, Switzerland, 8-13 September, 2013.

4. Mina Shibasaki, Karin Iwazaki, Minato Takeda, Koichi Obata, Koichi Yoshino, Shizuko Endo, Kouta Minamizawa and Satoru Tokuhisa.
MeLight: Embodied Appreciation of Inouzu.
VRIC 2017, Laval, France, 22-26 March, 2017.

Domestic Conferences (non-peer-reviewed, full-paper)

1. Naruhiko Shiratori,Shuichi Ishibashi,Takaaki Ishizawa,Daisuke Uriu,Atsuro Ueki,Yuichiro Katsumoto,Yusuke Kamiyama,Satoru Tokuhisa,Sho Hashimoto,Naohito Okude and Masa Inakage.
Stochastic entertainment Computing
Entertainment Computing 2009, Tokyo, 16-18 September, 2009.

2. Satoru Tokuhisa,Shuichi Ishibashi,Takaaki Ishizawa,Daisuke Uriu,Atsuro Ueki,Yuichiro Katsumoto,Yusuke Kamiyama,Naruhiko Shiratori,Sho Hashimoto,Naohito Okude and Masa Inakage.
xtel: A Development Environment for Ubiquitous Content.
Entertainment Computing 2009, Tokyo, 16-18 September, 2009.

3. Daisuke Uriu,Shuichi Ishibashi,Takaaki Ishizawa,Atsuro Ueki,Yuichiro Katsumoto,Yusuke Kamiyama,Naruhiko Shiratori,Satoru Tokuhisa,Sho Hashimoto,Naohito Okude and Masa Inakage.
A Design Method for Ubiquitous Content: Seamless Development Process using Design Thinking and xtel Platform.
Entertainment Computing 2009, Tokyo, 16-18 September, 2009.

4. Yuichiro Katsumoto,Shuichi Ishibashi,Takaaki Ishizawa,Atsuro Ueki,Daisuke Uriu,Yusuke Kamiyama,Naruhiko Shiratori,Satoru Tokuhisa, Sho Hashimoto,Naohito Okude and Masa Inakage.
Amagatana: A Case Study of the Design Method for Ubiquitous Content.
Entertainment Computing 2009, Tokyo, 16-18 September, 2009.

5. Shuichi Ishibashi,Takaaki Ishizawa,Atsuro Ueki,Daisuke Uriu,Yuichiro Katsumoto,Yusuke Kamiyama,Naruhiko Shiratori,Satoru Tokuhisa,Sho Hashimoto,Naohito Okude and Masa Inakage.
Sound Candy: A Case Study of the Design Method for Ubiquitous Content.
Entertainment Computing 2009, Tokyo, 16-18 September, 2009.

6. Mizuki Namai, Daisuke Uriu, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude.
panavi: a system enhancing cooking skills based on the pan embedded with sensors, actuators, and wireless communication function.
IEICE Technical Committee on Multimedia and Virtual Environment (MVE), Osaka, 11-12 November, 2009.

7. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Masa Inakage, Naohito Okude.
Designing “Smart Kitchen Utensil”, Applying to Synthesize Design Thinking and “xtel” platform: Development Process of “panavi” System from Ideation to Production and Exhibition
IEICE Technical Committee on Multimedia and Virtual Environment (MVE), Osaka, 11-12 November, 2009.

8. Atsuro Ueki, Shuichi Ishibashi, Takaaki Ishizawa, Daisuke Uriu, Yuichiro Katsumoto, Yusuke Kamiyama, Naruhiko Shiratori, Satoru Tokuhisa, Sho Hashimoto, Naohito Okude and Masa Inakage.
Ubiquitous Contents Platform xtel: A developing system for contents in daily life.
SICE System Integration 2009, Tokyo, 24-15 December, 2009.

9. Takaaki Ishizawa, Shuichi Ishibashi, Atsuro Ueki, Daisuke Uriu, Yuichiro Katsumoto, Yusuke Kamiyama, Naruhiko Shiratori, Satoru Tokuhisa, Sho Hashimoto, Naohito Okude and Masa Inakage.
MOXA: Web integrated nodes for ubiquitous computing.
SICE System Integration 2009, Tokyo, 24-15 December, 2009.

10. Sho Hashimoto, Shuichi Ishibashi, Takaaki Ishizawa, Atsuro Ueki, Daisuke Uriu, Yuichiro Katsumoto, Yusuke Kamiyama, Naruhiko Shiratori, Satoru Tokuhisa, Naohito Okude and Masa Inakage.
IP and web access for small nodes using proxy system.
SICE System Integration 2009, Tokyo, 24-15 December, 2009.

11. Naruhiko Shiratori, Shuichi Ishibashi, Takaaki Ishizawa, Atsuro Ueki, Daisuke Uriu, Yuichiro Katsumoto, Yusuke Kamiyama, Sho Hashimoto, Satoru Tokuhisa, Naohito Okude and Masa Inakage.
Constructing the Life System for Storing Experience Using xtel Framework.
SICE System Integration 2009, Tokyo, 24-15 December, 2009.

12. Yusuke Kamiyama, Shuichi Ishibashi, Takaaki Ishizawa, Atsuro Ueki, Daisuke Uriu, Yuichiro Katsumoto, Naruhiko Shiratori, Sho Hashimoto, Satoru Tokuhisa, Naohito Okude and Masa Inakage.
A Report of a Practical Case of a System for Storing Experience in an Exhibition.
SICE System Integration 2009, Tokyo, 24-15 December, 2009.

13. Chihiro Kondo, Yu Ebihara, Maki Sugimoto, Satoru Tokuhisa, Takuji Tokiwa, Kentaro Harada, Hiroaki Miyasho, Toshitsugu Yasaka, and Masa Inakage.
Development of digital signage content generation system based on sensitivity information.
Entertainment Computing 2010, Kyoto,22-24 October, 2010.

14. Yuichiro Katsumoto,Satoru Tokuhisa and Masa Inakage.
Ninja Track: An interaction technique using a structure that can change its shape and flexibility.
19th Workshop on Interactive Systems and Software (WISS 2011), Kyoto,1-3 December, 2010.

15. Mina Shibasaki, Yeoni Chang, Ko Takeda, Koichi Obata, Koichi Yoshino, Kouta Minamizawa and Satoru Tokuhisa,.
Multi-user Pointing System for Supporting Personal Appreciative Experience in VR theater.
The 18th Annucal Conference of the Virtual Reality Society of Japan, Osaka, 18-20 September, 2013.

16. Yeoni Chang, Mina Shibasaki, Ko Takeda, Koichi Obata, Koichi Yoshino, Kouta Minamizawa and Satoru Tokuhisa,.
Visitor’s behavior Analysis in Museum Theater with Multi-user Pointing System.
Entertainment Computing 2013. Takamatsu, 4-6 October, 2013.

17. Satoru Tokuhisa.
Coconut Innovation Framework: An innovation framework focusing on resources based on local culture.
Japan Association for Cultural Economics, JACE Annual Conference 2017. Oita, 1-2 July, 2017.

18. Satoru Tokuhisa.
A Design Method of Innovation Programs for Small Size Cities.
Japan Association for Cultural Economics, JACE Annual Conference 2018. Kyoto, 14-15 July, 2018.

19. Satoshi Sakiyama, Manabu Sugii, Shin Hoshino, Hiroshi Murai, Satoru Tokuhisa.
Development of long term PBL courses focusing on local collaboration.
Japan Society for Intellectual Production Annual Conference 2019. Nara, 20-21 June, 2019.

Patents

1. domestic “Information processing mechanisms, methods, systems and programs”
Patent application: 2004-148724
Patent publication: 2005-333309
Investor / applicant:Satoru Tokuhisa,Taku Kotabe,Ken Suguro,Sosuke Okubo and Masa Inakage.

2. domestic “Cooking system, and kitchen utensils and a cooking set for the cooking system”
Patent application: 2009-212237
Patent publication: 2011-58782
Applicant: Keio University
Investor: Mizuki Namai, Daisuke Uriu, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude.

Exhibitions

1. Taku Kotabe, Satoru Tokuhisa, Ken suguro and Masa Inakage.
atMOS – Self Packaging Movie – .
Siggraph 2003 Emerging Technologies,
San Diego, CA, US., 27-31 July, 2003.

2. Takuji Tokiwa, Satoru Tokuhisa, Fusako Kusunoki.
Sound Table.
ICC “Archives and Representation” *only Japanese,NTT Inter Communication Center, Tokyo, 10 October – 24 November, 2003.

3. Taku Kotabe,Satoru Tokuhisa,Ken Suguro,Sosuke Okubo,Maki Motegi and Masa Inakage.
atMOS – Self Package Movie.
2003[7th] Japan Media Art Festival Entertainment Division
Tokyo Metropolitan Museum of Photography,Tokyo, 27 Febrary – 7 March, 2004.

4. Satoru Tokuhisa,Sosuke Okubo,Ken Suguro,Makoto Naito,Ken Kajimura,Takashi Shintani,Taku Kotabe.
MYSQ – My Style So Qute ! – .
KDDI DESIGNING STUDIO “Next Interface” *only Japanese, Tokyo, 5 March, 2005 – 31 September 2008.

5. Satoru Tokuhisa,Makoto Naito,Ken Kajimura,Takashi Shintani.
Smartwall.
Keio University, SFC Campas, Media Center B1,Kanagawa, 31 March, 2005 – 31 March, 2009.

6. Satoru Tokuhisa,Kenji Iguchi,Sosuke Okubo,Yoshimasa Niwa,Tomoyuki Nezu and Masa Inakage.
OTOTONARI.
Expo Aichi 2005, Aichi, 23 June and 8 July, 2005.

7. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage.
Suirin.
Siggraph 2005 Emerging Technologies,
Los-Angels, CA, US., 31 July – 4 August, 2005.

8. Satoru Tokuhisa,Sosuke Okubo,Ken Suguro and Taku Kotabe.
MYSQ – My Style So Qute ! – (video).
Good Design Presentation 2005, Tokyo Big Site, Tokyo, 25-27 August, 2005.

9. Satoru Tokuhisa,Yukinari Iwata and Masa Inakage.
Suirin.
interactive Tokyo 2005(iTokyo2005) *only Japanese,
National Museum of Emerging Science and Innovation,Tokyo, 25 – 26 31 August, 2005.

10. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage.
Suirin.
Laval Virtual 2006 Revolution,
Laval, France, 26 – 30 April, 2006.

11. Satoru Tokuhisa,Sosuke Okubo,Ken Suguro.
atMOS – Self Packaging Movie – .
Skipcity Movie Museum “PLAY!Digital Movie: From Watching Movie to Playing Movie”, Saitama, 2 June – 18 September, 2006.

12. Satoru Tokuhisa.
Suirin.
Keio Media Design Media Design Tours ’06 *only Japanese, Daikanyama Hillside Plaza, Tokyo, 12 September, 2006.

13. Satoru Tokuhisa, Yukinari Iwata and Masa Inakage.
re-acT-able pH [polyphony * Heredity].
1st International Conference on Digital Interactive Media Entertainment & Arts (DIME 2006) Research + Art Exhibition,
Bangkok, Thailand, 25-27 October, 2006.

14. Satoru Tokuhisa,Sosuke Okubo,Ken Suguro and Taku Kotabe.
MYSQ – My Style So Qute ! – (video).
Asia Digital Art Award (ADAA) 2006, Fukuoka Asian Art Museum, Fukuoka, 2-15 January, 2007.

15. Yukinari Iwata and Satoru Tokuhisa.
rhythmism (video).
2006[10th] Japan Media Art Festival Entertainment Division,
Tokyo Metropolitan Museum of Photography, Tokyo, 24 February – 4 March, 2007.

16. Atsuro Ueki,Miho Haraguchi(Surroundings Inc.) and Satoru Tokuhisa.
Tentacula (video).
Asia Digital Art Award (ADAA) 2007, Fukuoka Asian Art Museum, Fukuoka, 26 January – 5 February, 2008.

17. Satoru Tokuhisa.
aequorin.
Keio University Ubiquitous Content Project Ubiquitous Content Symposium 2009, Daikanyama Hillside Plaza, Tokyo, 27 – 28 February, 2009.

18. Satoru Tokuhisa, Takaaki Ishizawa, Atsuro Ueki, Shuichi Ishibashi, Daisuke Uriu, Naruhiko Shiratori, Yuichiro Katsumoto, Yusuke Kamiyama, Sho Hashimoto and Masa Inakage
xtel.
SIGGRAPH Asia Emerging Technologies DIY Hardware: Reinventing Hardware for the Digital Do-It-Yourself Revolution, Yokohama, Japan, 16-19 December, 2009.

19. Satoru Tokuhisa, Yusuke Kamiyama.
The World is Canvas.
6th Workshop Collection *only Japanese, Keio University, Yokohama, Japan, 27-28 February, 2010.

20. Satoru Tokuhisa, Yusuke Kamiyama.
The World is Canvas: A Coloring Application for Children based on Physical Interaction.
International Conference on Interaction Design and Children(IDC 2010), Barcelona,Spain, 9-12 July, 2010.

21. Taketoshi Ando, Yurie Endo, Yoshio Kusumi, Godai Sahara, Satoru Tokuhisa, Nootoshi Morizumi, Naoaki Yamamoto.
Wanic kit.
See-D Contest Final Conference, National Graduate Institute for Policy Studies, Tokyo, 23 October, 2010

22. Taketoshi Ando, Yurie Endo, Yoshio Kusumi, Godai Sahara, Satoru Tokuhisa, Nootoshi Morizumi, Naoaki Yamamoto and Shan Riku.
Wanic kit.
Bases 150k Challenge Product Showcase, Stanford University, US, 18 May, 2011

23. Taketoshi Ando, Yurie Endo, Yoshio Kusumi, Godai Sahara, Satoru Tokuhisa, Nootoshi Morizumi, Naoaki Yamamoto.
Wanic kit.
See-D Innovation Challenge Final Presentation, National Graduate Institute for Policy Studies, Tokyo, 22 May, 2011

24. Satoru Tokuhisa
A Retrospective on the Works of Satoru Tokuhisa
Vol.1 U35 JAPAN AWARD 10 neutral circuits JP2013, Yokohama Red Blick Warehouse, Yokohama, 19-24 December, 2013

25. Satoru Tokuhisa
WANIC Coconut Spirits
HYPER INTER-DISCIPLINARY CONFERENCE in the Philippines, Philippine Trade Training Center, Pasay City, Manila, 07 December, 2019

TV・Radio

1. Chikyu-Agora at Yamaguchi University “Come together global Talent”
NHK BS-1
3 May, 2015.

2. Ohiru ha Zenkai Radio Time “Across The Borders ! Catch up the global!”
KRY Yamaguchi
1 July, 2015.

3. Otona Walk – Yamguchi Uni Night –
FM Yamaguchi
31 July, 2015.

Web Media

1.”Suirin: Computer-Augmented Healing”
we make money not art.
13 Aug, 2005.
[article](online)

2. “A COMPUTER-AUGMENTED HEALING TO RELIEVE STRESS”
Medical Device Technology Alert: Measuring Autonomic Dysfunction Activity; Computer-Augmented Stress Relief; Extracorporeal Ventricular Assist Device.
02 Sep, 2005.

3. “Booth your ego”
Springwise.com: new business ideas for entrepreneurial minds.
03 Dec, 2005.
[article](online)

4. “Until the Coconut Spirits from Developing Countries Surprise the World.”
worksight.
18 Feb, 2019.
[article](online)

5. “Solution for innovation Ahead of Local Resources.”
worksight.
25 Feb, 2019.
[article](online)

6. “Reasons why local innovations need community.”
FLOAT
19 July, 2019.
[article](online)

7. “Value Proposition focusing on local resources.”
FLOAT
1 August, 2019.
[article](online)